Reinhard Preissner
born on 30 October 1980 in Hamburg, Germany
about me
Being a 3D generalist, working in the field of advertisement for over 12 years, I seeked a
new challenge in 2017 and evolved into a realtime artist at Infected, bringing in not only my
experience in shading and lookdev, my passion for details and the creation of appealing
images, but also my long time experience within the commercial industry.
Meeting deadlines and finding smart solutions have always been a part of my professional career
as well as being an adaptable team player and integrating into various pipelines.
I have a passion for design and a well trained eye for realistic CG, composition, light and color. I'm always eager to have the opportunity to work on projects, which force my self to come up with
new creative solutions.
I'm available for freelance work on site or remote.
skills
primary software | Unreal Engine Blender |
languages | German (native) English (fluent) French (basic) Russian (basic) |
additional software | Photoshop Affinity Photo Quixel Mixer Substance Painter Nuke Maya Arnold Renderer Redshift Renderer |
soft skills | team player timemanagement problem solver / solution finder eye for realism and design love for detail |
work experience & education
since 10.2020 | freelance senior realtime & 3D artist |
2017 - 09.2020 | in addition: realtime lead artist at Infected GmbH, Hamburg |
02.2015 - 09.2020 | 3D lead artist at Infected GmbH, Hamburg |
08.2009 - 01.2015 | freelance 3D artist (generalist) |
09.2007 - 05.2009 | 3D designer at Electric Umbrella Interaktive Medien GmbH, Hamburg |
11.2004 - 08.2007 | 3D artist at nhb Video GmbH, Hamburg |
05.2000 - 09.2004 | studies at InD (Institute of Design), Hamburg with a graduate diploma in communications design with focus on multimedia-design |
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